Oct 07, 2006, 08:16 PM // 20:16
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#2
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Where the sun don't shine
Profession: Mo/E
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Best of both worlds; 2 monks + 1 mini monk; i.e. ele warder with some heals and extinguish which also assists spikes with ob flame.
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Oct 07, 2006, 08:22 PM // 20:22
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#3
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Well if you want pure holding 2 bonders 2 healers. Though getting to halls can take a while unless your playing at dead hours.
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Oct 07, 2006, 11:15 PM // 23:15
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#4
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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I've been running 2 monks most of the time.
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Oct 08, 2006, 01:29 AM // 01:29
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#5
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Academy Page
Join Date: Jan 2006
Guild: I Immortal Kings I [ImK]
Profession: Mo/Me
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2 monks, 1 utility is the best option imo. It allows to actually GET to HoH during normal hours, and not rely on a skip.
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Oct 08, 2006, 08:16 AM // 08:16
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#6
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The Greatest
Join Date: Feb 2006
Profession: W/
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2 monk + xx/support.
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Oct 11, 2006, 12:00 PM // 12:00
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#7
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Ascalonian Squire
Join Date: Jun 2006
Location: Japan
Guild: Steel Phoenix [StP]
Profession: Mo/Me
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Quote:
Originally Posted by Legendary Shiz
When playing a holding build now in 6v6 do most of you have a three or two monk backline.
Personally, I like two because it'll allow you to have more pressure. Though, if you're going for straight up holding three would probably the best.
Discuss
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Its not only healing you know its your defence aswell. If your team is getting less dmg because of distortion or something they have to heal allot less. if you got something like only based on dmg and you got a 2 monk backline. I mean im not gonna say its imposibel butt im pretty sure there gonna run out of energy or they get killed.
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Oct 12, 2006, 12:49 AM // 00:49
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#8
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Academy Page
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does anyone really actually enjoy playing holding builds??
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Oct 12, 2006, 03:17 AM // 03:17
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#9
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Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
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Quote:
Originally Posted by s w o r d y
does anyone really actually enjoy playing holding builds??
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No. Does anyone enjoy holding Halls? Yes.
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Oct 12, 2006, 01:39 PM // 13:39
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#10
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by dirtydutch
Its not only healing you know its your defence aswell. If your team is getting less dmg because of distortion or something they have to heal allot less. if you got something like only based on dmg and you got a 2 monk backline. I mean im not gonna say its imposibel butt im pretty sure there gonna run out of energy or they get killed.
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What my dutch friend here is trying to say is that the monk backline doesnt really matter as much as the amount of defensive skills in ur build.
If your build has skills like Shields up/heal party/extinguish/draw/flash/aegis/wards/seed/defensive rits, that is what helps holding, not ur monks raw healing or protting, and most these skills listed above are carried by non-monks.
The thing with 6v6 is that it introduced much more self reliant characters in team builds, instead of simply relying on monks and wards/aegis. Also skills like blinding flash will tremendously help ur holding power. Blind warriors/rangers/assassins cannot pressure ur team or interupt your ghostly hero.
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